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Game/Animation-Ready Demon Character Model

This is my first attempt at learning some of the character modeling workflow. There are many things I would do differently from the start now, but it was a great learning experience. The sculpting was done in Zbrush and Retopology/Textures done in Blender.

The wings are rigged as well

The wings are rigged as well

Creature Topology and UVs

Creature Topology and UVs

Topology Back

Topology Back

Earliest Quick Sketches

Earliest Quick Sketches