For this character, I used the base topology and UVs from my other demon so that I could quickly iterate some different variations. This is one of them that I ended up liking. I used parts from a horse rig for the legs. Sculpted mostly in Zbrush and then the rest was done in Blender.
There was some stretching in the topology where the geometry was getting pushed, but this was meant to be quick and those areas weren't deforming/important.